There’s an indie platformer called Fallen Leaf that has really good reviews. In the opening cutscene you are told a story about how in the past the world was saved by sealing away a great evil underground. The first level of the game sees you exploring a cave that your main character didn’t even want to be in, at the behest of his sister (IIRC).
Some ways into the cave your path is blocked by a talking bear who politely but firmly explains that it is dangerous ahead and no one may pass. If you attempt to get past them, they gently boop you back.
What the game clearly wants you to do is shoot a stalactite so that it falls on the bear. No, game, I don’t think I’m going to murder this innocent bear just so that I can be the one who releases the ancient evil I will spend the rest of the game fighting against. I will just quit here while the world is still safe and the polite bear is unharmed, thanks.
I hate it when games make you do heinous shit like this just to advance the plot. Call me any name you like, I don’t enjoy being a terrible person in a game that I didn’t go into with the expectation of playing the part. It just sucks and makes me not want to play your game.
I’m with you guys on this. I don’t want the plot of a game to hinge on me both being the villain and the hero.
Zelda Breath of the Wind: Weapon durability. Fuck I was so annoyed by that. Even the Master Sword with it’s cooldown. That felt like a really disrespectful design choice for OG Zelda fans.
Will be the last Zelda game I (attempted to) play, although it pains me.
First time I picked it up I had this same problem but you get far enough into the game and you never really run out of weapons so I eventually just ignored it
For me it was the cooking system, I got sick of trying to remember what combination of bs mixed together into something useable. The buffs don’t even last that long so you have to constantly be eating and cooking
at least you didn’t need to keep fusing stuff to them to make them do anything but provide a light tickle to enemies
Regarding to traditional design of Zelda, yes! Yet it’s intentional to keep you detached from your weapons, forcing you to try out everything.
No Mans Sky. I just wanted to fly about and explore new planets. No! You must repair you ship first; find 30 jizz crystals. Ok, there’s some. To mine jizz crystals you need a shart hammer. To create a shart hammer you need 13 arse nuggets. To mine arse nuggets you need a piss laser etc etc etc
Let me fly dammit!You chose the wrong gamemode.
Apparently so! I may revisit it soon
I’m not ashamed to admit I selectively enabled free crafting to skip grinding in that game. I have very little patience for games that force me to spend time doing loads of boring busywork to “earn” the right to enjoy the fun parts. But at least No Man’s Sky allows you to tweak the gameplay experience very granularly to make it suit your taste. More games should be like that.
Can you please go into further detail? Like it looked like a game I’d love but then like the above poster I just walked away from it.
One of the main ways you progress in the game is by obtaining blueprints and then finding the ingredients to craft them. But you also have to craft things like fuel, ammo, etc. and to repair things. It’s fun but can get tedious at times. Luckily the game lets you fine tune the experience at any time (it’s actually probably one of the games that does this best imo) and one of the options is free crafting which lets you craft ending immediately without finding the ingredients first. My rule of thumb was to mostly only use it to skip grinding for ingredients I’d found before but needed more of it finding them would be too annoying, but not to skip searching for stuff I hadn’t seen yet.
The game is worth it imo. There is lots of content and it goes on sale from time to time. And all the DLC is always free which is nice.
I grew up on Diablo 1 & 2. I could co-op with friends, the grind wasn’t too bad, and the RNG table for loot was acceptable. Then Diablo 3 launched with a real money auction house, it made me realize that GAMETIME = MONEY and it just zapped all of the fun.
Haha i remember the real money auction house. God what a blunder that was. But glad it’s no longer a thing. Didn’t last very long
At the time people used to buy and sell Diablo 2 items on eBay. I guess that’s why they decided to add it to the game.
Satisfactory and copper powder. Fuck copper powder
I find the Copper Alloy Ingot recipe to be the best approach. They’re somewhat less resource-efficient than Pure ingots, but the infrastructure is much more manageable, both because there’s no dealing with fluids and because Foundries are so much smaller than Refineries.
edit: and I mean way smaller. My Nuclear Pasta factory produces 3,600 Copper Ingots per minute using 36 Foundries at 100% clock rate. To produce the same amount using the Pure recipe, I’d need 96 Refineries.
96 Refineries take up 21,120 m² of space, ignoring pipes and belts. The Foundries take up just 3,240 m².
I almost quit then too. I eventually built a huge copper mine for just producing copper powder and conveying it to my main factory. It still was a struggle until I maxed all my production out there.
IMO there’s a few recipes that are fairly big momentum killers in Satisfactory. Factory games are probably my favourite genre and I love so many parts of satisfactory but I always hit a point in a playthrough that makes me quit (funnily enough, it’s often not the same item that makes me quit).
Life is Strange
The entire premise is that the protagonist can turn back time, and make different decisions.
Except for cut-scenes. As soon as a cut-scene hits, suddenly its “You aren’t able to rewind time right now”, with no narrative explanation. Like, I get that you didn’t want to program that part, but the entire premise is about rewinding time, to try different decisions. Now I’m stuck having made an arbitrary decision, because I thought I was going to be able to go back and pick differently.
The ending makes you want to quit even more Just wait and see.
i usually quit after the ending anyway
Pick any part of NieR: Automata game play… holy fuck absolutely maddenning…
Really? Thought the gameplay was really fun
Generousity?
Sorry, gameplay. Tried to edit but lemmy be slow sometimes
It’s such a shame for me because I absolutely love the art and atmosphere but I can’t stand the gameplay
Omg yes, the aestheitic was great and the mystery of the story was awesome.
The RC helicopter missions in Vice City.
Rage. Absolute rage. My neighbor at the time was really good at it. We all made him do that part for us 😂
Starfield. God awful pacing and dialog that made you go “oh please shut up”. I went to neon and every vendor had a 5+ minute cutscene wah wah side quest story i couldn’t give a shit about.
“Oh somebody fucked my robot and now im sad so let me explain that again with 20 paragraphs” -Shop Keeper I don’t give a shit fuck about your dumb robo bitch i have 20 spacesuits i need to sell so i can fast travel again.
The fact they didn’t bother to add a dialog box first to access a service or buy/sell goods before the vendor starts telling you their life story was enough to make me not play again.
I was on the verge of breaking down and quitting after I did the math on all the
dragon shoutspace wizard powers, and realized that in order to level everything up to max, I would have to sit through eight hours of just the shitty temple minigame. But that just made me stop trying to get dragon shouts.What broke me was another notification saying that my mannequin of a wife had another gift for me.
Absolutely loved Dark Souls until I needed to get the lord soul from the catacombs. I dunno why but the catacombs pissed me off and I quit. Just so dark. Maybe I’ll try again.
There’s a helm you can get that emits light. There’s some skull shield or off hand too but you have to hold it up to make it work correctly. I usually just used the helm.
Take a divine weapon in and rush the lantern holders. Divine weapons make them stop reviving.
They mentioned the Lord Soul, which means they’re talking about the Tomb of Giants area below the Catacombs.
Which is pitch black, made up of narrow cliffs with deadly drops (that you can’t even see until you’re a few feet away), is filled with giant skeletons that hit hard and aren’t fun to fight, and even with a light source visibility is so poor that you only get a second’s warning before a group of giants kicks your shit in. It’s only not the worst area because Lost Izalith exists - both areas suck but the boss of the Tomb of Giants is at least decent; meanwhile Lost Izalith’s Bed of Chaos is possibly the worst designed boss fight in the entire Souls franchise.
The entire endgame of Dark Souls post-Anor Londo is infamously rushed and uneven. The Duke’s Archives is the only section that comes close to the quality of what came before.
Right, I meant tomb of giants.
Ahhhh yeah you’re right. Been a minute since I played DS1.
Thanks for the tip, I never tried a divine weapon. I think I’ll start a new play through and remember that.
I’ve played and beat the game and I have no idea what you’re talking about lol
They’re talking about the necromancer characters and the skeletons that they revive constantly in The Catacombs. If you kill the skeletons with a Divine weapon, that’s to say a weapon upgraded into the Divine tree, then they’re not revived by the necromancers anymore.
That all being said, necromancers are only found in The Catacombs which is directly before The Tomb of The Giants. The Tomb is probably the dark area that they were talking about where you’d want a Skull Lantern or the Sunlight Maggot (the helmet) instead of a simple torch.
The problem with getting the Sunlight Maggot is that it’s only found pretty early in Lost Izalith which is pretty far away from The Tomb. It requires you to have already defeated Ornstein and Smough, meet Gwynevere, and thus unlocked the golden fog gates then afterwards go to the bottom of Blighttown, lower the lava by defeating Ceaseless Discharge, go through the Demon Ruins, then right after the Firesage Demon you can find the one enemy that drops it.
The problem with the Skull Lanterns is that they’re rare drops from the Necromancers who don’t respawn so you only get one chance to kill each of them for any possible drops. If none of them dropped one then your only choice is to start another save. The game does thankfully have a system so that if none of them dropped a Skull Lantern then the last one is guaranteed to drop one, but some of them can easily run off a cliff/bridge in which situation their drop will remain at the bottom where they died. If you don’t pick it up from their corpse at the bottom of the cliff (which you can get to, but will require completing the entire area) then that drop will despawn and you’re no longer guaranteed to get the final drop since you already had one spawn.
I don’t think either of these options are an easy/simple “oh just go pick this up” type of recommendation since it’s very possible someone could have never gotten either of them before getting to The Tomb of The Giants.
I always really wanted to like The Witcher, but just 30 seconds with the shitty movement system makes me quit every time I try to give it another shot.
Yeah. Here’s hoping the feee remaster addresses movement and combat!
Which one?
That goddam monkey level in SNES The Lion King
In general, long cutscenes at the top are a huge deterrent. I booted up clair obscur again…and like…shit just let me play lol I think im finally in the gameplay of it all but I almost gave up again. Just feels like you wanted to make a movie. Do that. But let me play lol
I almost quit Nier Automata immediately, because the game opens right off the bat with a very long interactive cutscene with gameplay elements which you cannot pause or skip, and during which you cannot save.
And if you die you have to do it all over from the beginning
Fortunately that turned out to be the worst part of the game for me, and I enjoyed the rest of it.
Just feels like you wanted to make a movie.
That’s me with MGS5. With these exact thoughts
Believe it or not, MGS5 is by far the most restrained game in the series when it comes to that sort of thing. The earlier games would lock you into twenty minute codec calls or unskippable cutscenes several times per area. Most of your playtime was watching floating heads yap at you while Snake repeated every line they said as a question.
I think MGS4 totals something like 20 hours of cutscenes?
This is horrendous. I’ve only attempted to try MGS5 after hearing for literal years how amazing the series is, about amazing storytelling and world building and spy action and all that. And now you’re telling me that wasn’t even the most egregious?! Guess I’ll stick to Deus Ex
Usually anything that requires hours of grinding to win. Specifically completive play in Pokemon requiring hours of breeding to get perfect IVs and palworld bosses that require multiple perfect pals in order have enough dps to compete in the time limit
Pokemon champions, basically removed the need to grind for perfect IVs . You can fuck around with any pokemon’s stats, abilities, natures, and moved super easily, all it costs is some in came currency that’s not difficult to get.
I didn’t fuck with competitive pokemon for the same reason as you and with champions being out all aboard, even looking into local tournaments
PalWorld has the option to modify damage to and from the player. Well, sort of… one makes Pals (including bosses) to take more damage. So if you crank the sliders just right, bosses become very easy for you to gun down but your Pals will get murdered instantly. Weird for a game centered around catching Pals.
Talking to literally anyone in Kingdoms of Amalur.
Each and every NPC is loaded with the most dull voice acting, and they drone on for the longest time about a bunch of worldbuilding muck thats just impossible to care about. I did not like a single character, and could not bring myself to care about saving the world from the mean elves as a result.They were right to wipe out the mortal races.
Honestly though, humanity in Amalur kinda does fuckin suck. So do the elves, tbf.
It’s a fun game, that people probably shouldn’t look any deeper than maybe some of the cutscenes for worldbuilding as it’s just unnecessarily complicated.










