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  • 19 Comments
Joined 1 year ago
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Cake day: September 22nd, 2024

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  • tiddy@sh.itjust.workstoLemmy Shitpost@lemmy.worldComfy cozy
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    7 months ago

    I love how Americans can always see themselves as a victim.

    Yes you have handcuffs around every wrist you’ve had access to in the past century, but in this day and age even your handcuffs are outsourced.

    Honestly America doesnt actually produce anything but IP laws these days.

    And ya know other countries might not share your lack of education and realise its 1000% cheaper to simply just bypass the bully in the room.


  • tiddy@sh.itjust.workstoLemmy Shitpost@lemmy.worldComfy cozy
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    7 months ago

    Lol. Lmao even.

    Your country has been a joke for at least the past decade, only thing america is doing these days is ensuring others independence from it (honestly the sole source of the countries value so we’ll see how that goes long term).

    But have fun with your facists!

    Youre right it should be everyone else’s problem but poor, suffering america

















  • Honestly reading through your comments, I couldnt reccomend Godot more - I’ll just toss some bullet points below.

    • GUI tools with lots of tutorials
    • Basic 2D and 3D rigid body simulations
    • Very extendable if you know C++ or rust
    • In house python like compiled language deeply engrained into the engine, which is surprisingly fast
    • Cross compileable to most devices, but honestly the engine itself runs on all devices I use so something like syncthing makes dev incredibly portable
    • Ecosystem is only growing by the day, most tutorials are game dev related reasonably but still cover most topics one could need
    • Basic GPU compute support if that’s your thing

    Theres some things its not yet perfect at, like the web export could be better - and in depth things like minimising copies between CPU and GPU might not be as fine grained as hardcore devs would like, but if youre coming from mathematics and python it’ll fit like a glove.

    Just for an anecdote I wrote a basic particle simulation in gdscript that was HORRENDOUS for performance, 200 particles all calculated the per frame force of attraction to every other particle then summed it; whole thing ran at 80 fps even on my phone